Features
I've had four reported features published since the end of July. There was a big story on Polygon the people trying to make video games accessible to the blind, and the blind gamers who stand to benefit. Then I had a piece on the efforts to preserve Australia and New Zealand's video game heritage, with the wonderful State Library of Victoria and a cool project called Play It Again cited.
I had wanted to write for ages about a community of fans of the soccer/football management game Championship Manager 01/02 that still obsesses over it more than a decade later. In early October, I got my chance with my debut piece for Eurogamer.
And just this week I got my fourth Polygon story published — a lengthy profile of Melbournian Steve Fawkner, a 30-year game development veteran who had two big hits (Warlords and Puzzle Quest) 18 years apart.
Stepping Up
Eurogamer wasn't the only place I broke into contributing to over the past few months. I also got a story published on leading tech publication MIT Technology Review, writing about a cool project that lets blind people interact with a camera worn around their neck through hand gestures. It helps them understand their surroundings, identifying people, objects, colors, and distance.
Mac|Life
I'm contributing more regularly to Mac|Life now. There are a couple of things I've written for the magazine coming up in the next few months, plus loads of reviews and galleries (lists). Here's my output since the end of July:
- 8 iOS Apps That Teach You How To Code
- AGOGO Review
- 10 Classic Point-and-Click Adventure Games You Can Play on iOS
- Yu-Gi-Oh! BAM Pocket Review
- Deer Hunter 2014 Review
- FIFA 14 Review
- NBA 2K14 Review
- Duet Review
- 8 iOS Apps for Exploring Ancient Egypt
- Me vs. You Review
- 10 iOS Apps for Foodies
- Backyard Monsters: Unleashed Review
- Papa Sangre II Review
AppStorm
I phased out my involvement with the Web and Mac sections of AppStorm (the last couple of Mac posts are mixed in below), but I'm still very much a contributor to the Android coverage. Big pieces from the past few months include a review/interview combo on the MOGA Pocket game controller, two mega roundups, and a review of the iRig audio gear for Android and iPad.
- Read and Play Through the History of Typography in Type:Rider
- 40+ Stellar Games That Use Google's Play Game Services
- Trade and Plunder the Universe in Space RPG
- Blueprint 3D — A Magical Puzzle Game
- MOGA Interview: Discussing the Game Controller for Android
- Upgrade Your Android Gaming Experience with a MOGA Pocket Controller
- 35+ Android & iOS Cross-Platform Multiplayer Games
- ChangeReaction — An Intense Audio-Only Match Three Game
- Race The Sun — An Intense Game of High-Speed Survival
- Take A Mobile Recording Studio Everywhere with iRig's Product Suite (Android version)
- Take Your Mobile Recording Studio Everywhere with iRig’s Product Suite (iPad version)
- Draw Vibrant Flowing Paintings with Flowpaper
- Rymdkapsel — A Brilliant Minimalist Strategy Game with a Touch of Tetris
Archive.vg/MacScene
I haven't had much time for the hobby gigs (a far cry from when I was able to do lengthy features and off-beat news reporting), but I still managed to do my regular emulation news roundup on MacScene and to get a few experimental game reviews on Archive. Hoping to get a new game diary going soon. (Here's a link to the last one.) Below is all the Archive stuff.
- Great Long-Form Writing About Video Games in July (I've cancelled this column because it was too much work for too little reward)
- Up Up Down Down Left Write Shows You What it Takes to Be A Freelance Games Journalist
- From the Archive: Payback
- From The Archive: Where’s Waldo?
No comments:
Post a Comment